With so many different thoughts and plans buzzing about our heads, we established that the most productive use of time this week would be to each gather reference material and represent it through moodboards, concepts, 3d and written prose to lay down a scope of the ideas from us six artists, giving us a grounds to start the structured concepting stage next week.
Here's some of our visually communicated ideas we produced!
London was an incredibly dirty and plague ridden place to be in the 1600's. With this artwork, we can see how we could recreate this atmosphere through moody lighting, claustrophobic streets and lots of grimey accents.
In regards to modelling strategy, we have established that an efficient and effective way to mass produce non-landmark buildings would be to learn to build structures in a modular method, creating a variety of tier and texture options that would then theoretically mix and match in an infinite possibilty of combinations without having to build each of the many buildings uniquely.