Hey all!
Despite having street upon street of our London fully built and explorable now, the level is still looking a bit empty and similar So to avoid creating what is essentially a very pretty labyrinth right now, our top priority was cranking out more and more prop assets again this week.
I've (Chelsea) been making a bit of an assorted collection of smaller assets to add a little bit more interest to some of our streets.
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Farriner's Bakery Board - I made the texture with composite layers, so I left my layer details on the render for Luc. But since we're not really sure how to translate to Cry, I'm probably gonna have to remake this simpler. Doh. |
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Stray planks - Tudor streets were lined with these for use as pathways amongst the mud and filth. |
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Tavern signs and the sign for Farriner's Bakery. Based off real documented taverns. |
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Market Cross |
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Fish Stall Set-up - I've started merging my produce assets with our stalls to create individual merchants |
Joe's been on building duty this week, tackling the docks area in particular as we had yet to replace our warehouse placeholders.
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He made two more wooden textures for use on the warehouses as well as any of our other upcoming props |
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Storage shed |
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Warehouse building
Full selection of Dock buildings
Dan Hargreaves has been focusing on ground details in particular, such as remaking the cobblestones and making grass. |
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New and improved - The previous cobblestones looked a bit more like beach pebbles in our level, so this new texture was a much needed upgrade |
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Planes of grass, which blow in the breeze and add a little more movement and life to our level. |
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Misc - Guts and Manure. Nice surprises to find in our streets. |
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A standard crate - for use basically everywhere. |
Dan Peacock has been working on butchery assets in particular such as meats and carcasses. In particular, he's been spending a lot of time making a high detail pig to draw a bit more interest to our butchers.
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Draining pig - appetising |
Dom's been on smaller clutter props, such as various tools and utensils to scatter around some of the corners of our level and outside specialist buildings.
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Bakery goods |
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Boats |
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Blacksmith utensils |
Luc's mostly been improving our lighting and importing/placing our props as they are made, but he's also took up the responsibilty of constructing London Bridge and the gate in particular.
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Concept of London Bridge - The gate. |
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He also made a brick texture especially for the bridge. |
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Lighting upgrade - new shadows and cubemaps are making our level look a lot more atmospheric and a lot less flat. |
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