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  1. Going up North

    Wednesday, 6 March 2013


    Joe got a Minibus licence especially for the occasion, so to show our thanks we all fell asleep

    Within 10 minutes of walking, we quickly found buildings and housing that was more than substantial for what we were aiming to achieve. The Shambles of York were the focus point of the days visit as they represented the tight narrow streets and unbalanced houses we are building for our level. The whole of the city was abundant with reference and the architecture was well aged. Another prominent feature was the number of churches and cathedrals which was beneficial for Luc (least I hope it was).

















    At last weeks meeting we discussed moving forward on the texturing point of view, to expand our current collection of tiling textures and so on. Dan Peacock put together a Art Brief detailing a recommended art palette, how certain areas should have certain primary colours depending on their location. Building and terrain textures are currently one of our primary priorities, so the reference from York has aided our team members in that area.

    Luc's suggested improvements to my buildings

    Our level in CryEngine is really beginning to take shape now, with the terrain now altered and a whitebox Tower bridge and South Bank included, it's starting to expand beautifully. Whilst some of us are making adjustments to our modular buildings, such as improving the skeletal structure in my case, we are looking into concepting the streets neighbouring Pudding Lane. This is to give some form of identity to them as we do not want every street looking the same, of course the distribution and types of props shall help us in this case as well, something else which I am working on currently.



  2. Week 4- Map Construction Under Way

    Saturday, 2 March 2013

    Last week our goal was to build two basic modular houses (or in Luc's case, churches) each. However, due to a few technical issues, some of the buildings weren't ready to be put into CryEngine by the deadline. As such, this week most of us have worked on updating the models and making sure that they can be properly imported into the editor. As well as this, we have also all been given a few individual tasks to complete.
      I (Dan Peacock) have been working on textures, and have also put together an Art Guide; which details how we could give each different area of the map a separate colour palette, in order to make said area appear more varied and therefore more visually interesting. It also includes reference material and other resources that will hopefully prove useful as the project progresses.


       Dominic Bell has been working on prop models such as boxes, barrels etc. 
       Dan Hargreaves has been working on modelling and texturing terrain for the level.
      Joe Dempsey has been modelled several grave stones for the churches, and has also put together an asset list, as well as a list of jobs that each of us have completed for the project so far. The job list is mainly for the tutors; so that they can see how much each of us have contributed to the development of the project. And as for the asset list; it should help us organize and plan our work out; which is something we have been struggling with recently.


    Luc Fontenoy has been working in the CryEngine editior; arranging the building models we've produced to match up with the map reference we collected in week 2. He has also been experimenting with terrain painting in CryEngine, as well as a few other CryEngine features such as rain and colour grading. Colour grading in particular will be very useful in giving each separate area it's own colour palette.



    Chelsea Lindsay has created a whitebox of the docks, based on a couple of concepts she produced earlier this week. It should help Luc to decide on the arrangement the buildings and walkways when we begin to model the docks to be used in the level.


      Tomorrow our group will be heading to York in order to gather first hand reference of 17th century buildings. It should prove to be a highly useful and insightful trip.


                           

  3. Visit to Rutland and Oakham

    Sunday, 24 February 2013

    Following on from what we all felt was a successful presentation of our initial ideas and consequently the first of our weekly meetings with our head of studies, Mike, as well as beginning to look into the building of our modular assets, we all felt strongly that one of our next steps would be to get out and begin to gather as much first hand reference as possible.

    There were a few ideas behind our reasoning for choosing this as our next step. Obviously we all believed that if our group were to gather as much first hand reference as possible it would only strengthen our project as a whole, adding value and substance to the final outcome of our project. We also knew that any reference gathered would not only aid in the further development of our visual work, concepting and paintings etc., but would also provide a solid base for creating our textures in the coming weeks. Finally, we all felt that being able to travel to a variety of different places in order to gather reference could potentially further our research in the historical context and strengthen the accuracy and realism we hope to achieve in our project.

    In Friday's meeting we all discussed a variety of places we would potentially like to visit, including Shakespeare's birthplace of Statford-upon-Avon, Oakham and Rutland and the Shambles in York.

    Daniel Peacock had the idea of visiting Rutland, and specifically Rutland County Museum as it houses the only surviving New Drop gallows in England, as well as a variety of other invaluable reference. So, yesterday a few members of our group, including myself (Joe Dempsey), Daniel Peacock and Luc Fontenoy took a drive over there, camera's at the ready. The museum was small but there was plenty of useful things to photograph. We were also pleased to find that the surrounding area in Oakham was also extremely useful for reference in which we found plenty of old streets, houses, cottages, a few churches and Chapel's and even small 17th century Market Cross with peculiar 5 hole stocks!

    Below is a small selection of photographs from yesterdays visit;

    Rutland County Museum visit Team Photo - Daniel Peacock,  Luc Fontenoy and Joe Dempsey
    Only New Drop Gallows in England


    Texture Reference

    Reference for potential props

    Reference for potential props


    Texture Reference


    Texture Reference








      

  4. Week 3 - Concepting and Presentations

    Thursday, 21 February 2013

    Last week we set ourselves the task of getting some concepts ready in the form of mood paintings, architectural designs and more detailed white boxes in the hope of moving swiftly onto the modelling stage.

    Tavern Concept - Chelsea Lindsay
    Street concept - Joe Dempsey
    Mood Paintin - Daniel Peacock
    Pudding Lane - Joe Dempsey
    Mood concept - Joe Dempsey
    Mood Painting - Luc Fontenoy
    We feel we've captured the mood we want to create really well in these pieces, a dark and gloomy representation of the narrow london streets, where everything is dirty and plague ridden. At the start of the week however we were all over the place with regards to what areas we were each concepting. The idea was to each cover one area of London and build up some ideas, but we realised that instead we should all focus our efforts onto one area at a time, blocking them out quickly and building up detail, then moving on until we have a substantial amount of 17th century London covered.

    Right now we're focusing our efforts on the area around Pudding Lane, and we'll branch out from there as we progress


    As a group, we were very happy with how the presentation went and the feedback we received, despite being slightly unprepared. We got out point across, and we feel our ideas, although ambitious, are very achievable.

    The plan for this week is to begin modelling and each have a modular asset completed by the end of the week, so we can start blocking out the street. We also need to delve into Cryengine a bit more and get our heads around it.

  5. Week 2 - Visit to the British Library

    Wednesday, 13 February 2013

     From left to right: Joe Dempsey, Dom Bell, Chelsea Lindsay, Luc Fontenoy, Dan Hargreaves and Dan Peacock

    Kickstarting the project, this week we took a trip to London to visit the British Library and were given a fascinating tour of the building and some of it's history.

    But best of all we got the chance to see some maps of London in the 1600's up-close!

    Above: We took hundreds of photographs of each of the maps to use as reference material

    We spent a great deal of time scanning and surveying the maps, gathering details about the scale, architecture and layout of the area we were interested in. Some of the maps offered us a new perspective (Literally, in some cases!) and inspired some great ideas from each of us.

    It was a particularly good time for us to communicate properly and really get a plan of what we can aim to achieve with our project, tossing ideas back and forth and using the maps in front of us to clarify our points.

    One point of discussion was the level of detail of the area we would make. The most sensible solution we came to was that we would prioritise detail in a sort of sphere of influence starting at Pudding Lane and working outwards. To elaborate, the streets of London are going to be the highest concentration of our efforts, as this area is the most important for telling our interpretation of the history. Lower priority would be the bridge and the tower, which we would make low detail versions made to be viewed as interesting features of the horizon.

    So today, we made an effort to set ourselves individual goals for next week.
    This week, the goals are primarily focused around getting ideas fleshed out into actual concepts and visualizations, which we will bring together to help establish plans for a consistent art style.

    We have some generalistic ideas so far about what we expect this to be; a gloomy, depressed pre-fire London, ridden with plague and filth and a sheet of misted pollution. However, we need to illustrate them to clarify exactly what different visual approaches we have towards them. 

    Lots of great concepts coming soon, so watch this space!


  6. Week 1 - Initial Ideas

    Monday, 11 February 2013

    After being assigned the brief for this huge project, each of the Pudding Lane group were overloaded with ideas about how we could begin.

    With so many different thoughts and plans buzzing about our heads, we established that the most productive use of time this week would be to each gather reference material and represent it through moodboards, concepts, 3d and written prose to lay down a scope of the ideas from us six artists, giving us a grounds to start the structured concepting stage next week.

    Here's some of our visually communicated ideas we produced!

    London Streets - Mood painting by Luc Fontenoy

    London was an incredibly dirty and plague ridden place to be in the 1600's. With this artwork, we can see how we could recreate this atmosphere through moody lighting, claustrophobic streets and lots of grimey accents.
    Modular/Generic Buildings - (Top) Luc Fontenoy (Bottom) Joe Dempsey

    In regards to modelling strategy, we have established that an efficient and effective way to mass produce non-landmark buildings would be to learn to build structures in a modular method, creating a variety of tier and texture options that would then theoretically mix and match in an infinite possibilty of combinations without having to build each of the many buildings uniquely.

    Basic white box of London - Chelsea Lindsay

    I produced a basic white box of the area of London we had considered to produce, which was useful in seeing exactly what we could potentially create. From this, we have first hand basic reference for a paintover/concept, as well as some idea of potential scale. Its also a good medium for communication, as we can navigate it and express thoughts and opinions to each other much quicker with something visual in front of us.

    On the non-concept art side, we have together been contributing to a growing library of reference images, links and articles, which will also be invaluable to use throughout the project.

    Next week we are planning to travel down to London to visit the British library and hopefully get some good reference material by seeing some detailed maps of the area at the time firsthand.