Rss Feed


  1. We are now entering the last push for the deadline. Which means there’s a lot of work on our plate to polish our level to a degree we are happy with, which seems to be pretty high.

    In our last presentation before the final one last Tuesday. We received a lot of helpful feedback and ideas from the tutors and fellow students. The main issue being we need to bring the level more alive with movement, as at the time walking through the level felt like a ghost town.

    Most of the props for the level have been finished, so the main task was to tackle the lifeless level. We did this by making loads of little scenes to place throughout the level, such as market stalls, and knocked over pub furniture to imply a fight the night before. The whole point of this is to tell a story, making the level more believable. To tackle the lack of movement in our level without being able to put characters in was tricky. But we decided that making loads of little particle effects will solve it.

    I (Dan Hargreaves) was tasked to create bundles of firewood, a terrain texture of wet mud with puddles, a haypile and some flowers.

    3 types of fire wood which can be arranged into large bundles

    Tiling texture of wet mud with foot prints

    3 types of flowers. Although the daffodils have been removed as the don't fit with the season we are aiming for 


    Dan peacock was tasked to create a variety of meats to add to market stalls, a range of decals to break up the tiling textures and a skybox.


    Various chunks of highly detailed meats to place throughout the level



    Dans sky box with a distant skyline


    A decal shows the materials behind the plaster


    Dom used the week to make amendments to his boat models, produce a range of farm tools and ropes.

    Selection of farm tools



    Ropes to add more character to the docks




    Chelsea made a wide range of market stalls along with a number of small props. She also made a few changes to some of her older models.

    A massive range of market stalls


    A range of posters with related news to the time period for extra authenticity

    Luc had the large task of putting all our props together in engine, mainly focusing on the doc area. As well produce the much need movement in our level through particle effects.


    Smoke and fire particle effects
    Flies buzzing around a slaughterd pig

    Docks are starting to take shape


    Joe used the week to produce a large array of environment clutter and some little scenes to fill out the bland streets.

    A large array of furniture to little the empty streets




    Keep an eye on our blog, as were just finishing off the last few bits, then our level will be complete.